Summer 2024 Classes


Zbrush Fundamentals

First Continuing-Ed class I took was Zbrush Fundamentals. And introductory course into Zbrush which would lead into a later Zbrush class.

Within this class I demonstrated an understanding of many Zbrush tools, functions, and interface:

  • Using Zspheres to block out character shapes

  • Using Polypaint to color said character with some help from cavity and other masks

  • Understanding how one can create hard surface models in Zbrush

  • Learning different methods to creating armor on characters

  • Rendering out turntables quickly

Arachnid Queen Armored

Arachnid Queen Nude


Zbrush Advanced

Zbrush class that worked off of the fundamentals shown from the prior class.

Within this class I demonstrated an understanding of more Zbrush tools and functions:

  • Retopoligizing Characters quickly with decent results

  • Preparing a sculpt for 3D Printing

  • Methods of posing sculpts such as transpose master, proxy pose, transpose line, and masking.

  • Understanding the benefits of Polygroups

  • Methods of adding fur onto characters

  • Creating Zspheres for characters

  • Unwrapping Models within Zbrush

Minotaur Bison Front

Minotaur Bison Back


Unreal Game Engine 3D Integration

Within this class I demonstrated an understanding of Unreal Engine 5 tools and functions:

  • Creating landscapes and ocean within Unreal Engine 5.3

  • Painting blended textures with a landscape material

  • Testing out 3D modeling functionality

  • Scanning my head with Polycam and preparing said scan for Metahuman

  • Turning scanned head into Metahuman

  • Using the sequencer to set up a fly by of a scene

  • Using Quixel assets to quickly build out a scene

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Testing LowPoly Texture Workflow (158 Tri Head)