Summer 2024 Classes
Zbrush Fundamentals
First Continuing-Ed class I took was Zbrush Fundamentals. And introductory course into Zbrush which would lead into a later Zbrush class.
Within this class I demonstrated an understanding of many Zbrush tools, functions, and interface:
Using Zspheres to block out character shapes
Using Polypaint to color said character with some help from cavity and other masks
Understanding how one can create hard surface models in Zbrush
Learning different methods to creating armor on characters
Rendering out turntables quickly
Arachnid Queen Armored
Arachnid Queen Nude
Zbrush Advanced
Zbrush class that worked off of the fundamentals shown from the prior class.
Within this class I demonstrated an understanding of more Zbrush tools and functions:
Retopoligizing Characters quickly with decent results
Preparing a sculpt for 3D Printing
Methods of posing sculpts such as transpose master, proxy pose, transpose line, and masking.
Understanding the benefits of Polygroups
Methods of adding fur onto characters
Creating Zspheres for characters
Unwrapping Models within Zbrush
Minotaur Bison Front
Minotaur Bison Back
Unreal Game Engine 3D Integration
Within this class I demonstrated an understanding of Unreal Engine 5 tools and functions:
Creating landscapes and ocean within Unreal Engine 5.3
Painting blended textures with a landscape material
Testing out 3D modeling functionality
Scanning my head with Polycam and preparing said scan for Metahuman
Turning scanned head into Metahuman
Using the sequencer to set up a fly by of a scene
Using Quixel assets to quickly build out a scene